SSR #3

Summary Synthesis Response #3 Summary: The introduction of Sound Play by William Cheng discusses the relationship between video games and music, the similarities that they share, and the way that these two mediums can tackle real world situations in ways that other forms of media cannot. Cheng stresses the importance of gaming by saying “Play […]

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SSR #2

Justin Luna SSR #2 Summary:   Chapter 31 talks about how music was used as a weapon and as a torture device. She explains how music was used to demoralize American troops during WWII with the use of radio.“I began research on a phenomenon of the current “global war on terror” that particularly wounds me as […]

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Script

Script Script: Introduction We explored and compared the different sounds in public places. Nature/construction To many people nature can seem like just a lot of ambient noises in the back of your head. It is one of the sounds that gets muted out in daily life, since it not something that most people go out […]

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05/28/18 Blog Post

In “Walking Through the woodlands” Karis Petty discussed the idea “all touch is vibration.” If sounds is touch, how might that expand your understanding of a soundscape? To me sound through vibration does not add a whole lot. I’ve seen it used in media as a way to add intensity or gravity to a scene […]

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3/26/2018 Blog Post

Helen Wilson notes that voices do not just transfer information. Voices also “make” spaces by contributing volume, intonation, frequency, pitch and accent as a nexus point for identity and socio-political conditions. Additionally, these voices or “vocal utterances offer their own auditory geography. What voices have stood out to you and why? (Think cultural/political/historical influence) One […]

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Sound Memoir Final Project

Justin Luna Earl Brooks ENGL 320 3/25/2018 Sound Memoir Reflection Summary As stated in my project proposal my project attempted to create a story about my childhood fear of silence in a horror story type fashion. While making the horror story was difficult given the short amount of time and the way the project is […]

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